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    Game Physics Pearls - 图书

    导演:Gino van den Bergen
    Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cov...(展开全部)
    Game Physics Pearls
    图书

    Game Physics Pearls - 图书

    导演:Gino van den Bergen
    Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cov...(展开全部)
    Game Physics Pearls
    图书

    Game Physics - 图书

    导演:David H. Eberly
    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working ...(展开全部)
    Game Physics
    搜索《Game Physics》
    图书

    Game Physics - 图书

    导演:David H. Eberly
    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working ...(展开全部)
    Game Physics
    搜索《Game Physics》
    图书

    Physics for Game Developers - 图书

    2001
    导演:David M Bourg
    Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting ...(展开全部)
    Physics for Game Developers
    搜索《Physics for Game Developers》
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    Indras Pearls - 图书

    2015
    导演:David Mumford
    Felix Klein, one of the great nineteenth-century geometers, discovered in mathematics an idea prefigured in Buddhist mythology: the heaven of Indra contained a net of pearls, each of which was reflected in its neighbour, so that the whole Universe was mirrored in each pearl. Klein studied infinitely repeated reflections and was led to forms with multiple coexisting symmetries. ...(展开全部)
    Indras Pearls
    搜索《Indras Pearls》
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    Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your - 图书

    导演:Ian Millington
    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties o...(展开全部)
    Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
    搜索《Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game》
    图书

    Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your - 图书

    导演:Ian Millington
    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties o...(展开全部)
    Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
    搜索《Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game》
    图书

    Pearls of Functional Algorithm Design - 图书

    导演:Richard Bird
    Richard Bird takes a radically new approach to algorithm design, namely, design by calculation. These 30 short chapters each deal with a particular programming problem drawn from sources as diverse as games and puzzles, intriguing combinatorial tasks, and more familiar areas such as data compression and string matching. Each pearl starts with the statement of the problem expres...(展开全部)
    Pearls of Functional Algorithm Design
    搜索《Pearls of Functional Algorithm Design》
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    University Physics with Modern Physics - 图书

    导演:Hugh D·Young
    University Physics with Modern Physics , Thirteenth Edition continues to set the benchmark for clarity and rigor combined with effective teaching and research-based innovation. University Physics is known for its uniquely broad, deep, and thoughtful set of worked examples–key tools for developing both physical understanding and problem-solving skills. The Thirteenth...(展开全部)
    University Physics with Modern Physics
    搜索《University Physics with Modern Physics》
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